Case Study
Rockstar Energy Open
XR Video Booth
A touring, container-based XR studio — engineered end-to-end.
Rockstar Energy wanted an activation that went beyond a photo op. The goal: a fully self-contained XR studio inside a shipping container — cinematic camera capture, green screen keying, Unreal Engine environments, controlled lighting, a streamlined guest flow, and instant video delivery.
Left Blank designed and built the technical backbone: the capture workflow, Unreal Engine integration, control systems, kiosk interface, and delivery pipeline that made the experience production-ready for a high-traffic live event.
The Challenge
Most experiential vendors can't handle hardware, software, and creative in house. This project needed all of the above, tightly integrated:
- Professional-grade real-time keying and compositing
- An operator interface simple enough for field staff
- Automated recording, rendering, and content delivery
- A system stable enough to run all day in a shipping container
- Remote monitoring and support across tour locations
No existing product fit the requirements. Left Blank designed and implemented a dedicated system.
What We Built
Virtual Production Core
At the heart of the booth is a compact virtual production stack built for live use:
- Professional camera and green-screen workflow
- Hardware-based keying for clean subject separation
- SDI capture into Unreal Engine for real-time compositing, branded environments, and on-screen UI overlays
- OffWorld Live (OWL) for automated viewport capture and media output
Operator-Friendly Control
The booth needed to be run by show staff, not engine programmers. We built:
- A Tauri/React kiosk app for selecting scenes and triggering recordings
- Controls wired into Unreal's Remote Control API and Level Sequences, exposing high-level actions like start/stop capture, scene changes, and timed cues
- Integrated guest email/QR collection, so clips could be delivered without manual file handling
Lighting & Atmosphere
To make the experience feel like a live music video, we synchronized the virtual and physical worlds:
- Controlled lighting using Unreal's DMX plugin and QLC+
Recording, Rendering, Delivery
The system captured, rendered, and delivered content end-to-end with minimal operator involvement:
- Unreal → OWL → automated file output with predictable session naming for each guest
- A custom-built XR API handled the delivery workflow, running both locally in the container and in the cloud
- Caddy and Cloudflare provided secure public endpoints for sharing and playback
- Tailscale enabled remote monitoring and support during the activation
- A public-facing frontend delivered personalized clips directly to guests
Built to Tour
Beyond the first activation, the booth was designed as a repeatable touring asset:
- Remote access for consistent operations anywhere in the world
- Auto-restart configuration for all critical components
- Clear wiring, packing, and operator checklists to hand off to production teams
- Multiple “Test Light” runs in pre-production to shake down the system before its first live deployment
Results
Across the first two days of activation, the booth proved both technically reliable and genuinely engaging:
- 400+ participants experienced the booth
- 87% send rate — guests who asked to receive their clip
- 60% click-through rate on delivered clips, well above typical experiential benchmarks
- Brand ambassadors ran the booth from the kiosk UI with no Unreal Engine knowledge
- The content pipeline captured, composited, rendered, and delivered clips automatically
Why It Matters
This project reflects what Left Blank does best: full-circle engineering for media-heavy, live event experiences.
Camera → Unreal → lighting → kiosk → backend → delivery — all functioning as a single, reliable system that creative teams and event operators can rely on.
Planning a touring activation or XR installation? If you're exploring virtual production, interactive media capture, or a custom content pipeline for your brand or agency, we'd love to talk.
Let's talk →